moved on overseas, new great people, new really good friends, fooood! ( bad spicy food skills), extreme sports!, stop working please!, gum drug boss' dealer, olala paris!, snowing! feezing...not really!, beers everywhere. need for meat, startin to hate chicken food, -pesos or dollars or euros or pounds...ahh where am I? do I have to change the gmt time? again?, the bigger toaster the... who cares! its big enough!, rain rain rain rain, coffe?, tequila!, hey hey hey (english version), my house is a zoo, red busses, so many coins, going home at 9pm? why? the last subway tube's at 12, train underwater, flighting, losing bags, we have a situation, cookin? umus?, so you call this wisky now, holydays!, pancreatitis...lets see where I finish this new year
Oh, and my english still sucks :D
happy hanukkah, christmas, new year, birthday, etc to all.
A friend of mine needed to render rib/ifd secuences outside houdini, I saw on linux we can use a simple loop, so that was I made, simple loop but on windows batch cmd.exe (pretty crap by the way)
Definitely with python you can expand it a lot, next time ;)
Hi again! Ok this is my last movie in Argentina. Working with Daniel Ayala and Demian Astur as fx freelancers, we made fluid simulation, cloth and particle integration. Thanks to Capitan Tomasso for his supervising and rocking!
I have to find a cinema in this city to see it. :)
Hey there! here's a new trailer of my last film working in Argentina, Really great!!! I'm so happy with the results, I think everyone will love this film, Join this cast is like a miracle :)
Hi everyone, finally after long time, I am part of the team at Framestore in London. Thanks so much to the people who made this possible, and of course, thanks to my family and all so great colleagues and friends for the unlimited support.
By the way, wonderful city, I can't stop walking around!
I expect to get used to the city and language, and be at the level of this amazing team work here.
This is a little test of a researching which Im working on right now. Its based on the Cesar's researching about SS, very powerfull stuff to play with, so I got the idea and made own tests with diferent functions, -linear, cuadratic and trigonometric- really funny.
Little tool for creating an array of instanced objects. You can use it with any object in the scene. It works as a quick simulation rig of rigid bodys or something.
This is a personal project done for a VFXWAR challenge. Daniel Ayala Christovao: 3d artist, Pablo Palomeque: Matte painter, Juan Chomnalez: Photographer and me as 3d artist too.
Done in Maya, 3dsMax, Blastcode, MentalRay, After Effects.
This is a Project done with my 2 friends Ramiro "Macrowaves" Fernandez and Fidel Ochoa, it was done for Gizmo, and they are four spots for a TV news. I made a few systems to animate the "bat effect" and pick the blocks up, the base is a procedural segmented plane and all the stuff are particles. Blocks system is quite used for all de instances in the shots. Done in 3dsMax, TP, Vray and AFter Effects.
Me and my 2 colleagues and friends Demian Astur and Daniel Ayala are workin as freelancers since about 3 month for 100Bares makin VFX shots for 2 films: "Esperando la carroza 2" and "El Secreto de sus ojos". Its a really good thing to me and is a pleasure to work under the Capitan Tomasso command :)
This is a TPTool to break walls in Max. Its all procedural and the prefragment objs are done with rayfire. Its a tool to use with missiles or that stuff.
Little Script for Maya. Get objects and create nulls with a position contraint attached to this first. I did this to export multi null objects to After Effects.