Sunday, 22 February 2009
Procedural sticky system made in Houdini. Stick particles on a surface depend on its velocty. This example is like a snow living on this rock.
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Thursday, 15 January 2009
Procedural rain system made in Houdini.
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Saturday, 10 January 2009
This is a TPTool to break walls in Max. Its all procedural and the prefragment objs are done with rayfire. Its a tool to use with missiles or that stuff.
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Friday, 02 January 2009
Little test with 3dsMax and pflow/fumefx/krakatoa combination plugs, 20 millon particles.
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