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Cloudys
Tuesday, 14 April 2009

Testing Cloud shape nparticles integrated with fluids. I helped with the clouds shader look.

 

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Sticky System
Sunday, 22 February 2009

Procedural sticky system made in Houdini. Stick particles on a surface depend on its velocty. This example is like a snow living on this rock.

 

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Rain System
Thursday, 15 January 2009
Procedural rain system made in Houdini.

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TP Break
Saturday, 10 January 2009
This is a TPTool to break walls in Max. Its all procedural and the prefragment objs are done with rayfire. Its a tool to use with missiles or that stuff.

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EmitterInk
Friday, 02 January 2009

Little test with 3dsMax and pflow/fumefx/krakatoa combination plugs, 20 millon particles.

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